Overview of Steamshadow
The very basic premise of Steamshadow is taking much of Shadowrun in terms of game mechanics, equipment, magic, creatures, and setting concepts and transplanting them into a Victorian age setting. This will include all the Shadowrun races, statistics, and much of the equipment and rules for skill usage and gear. The major modifications come in the form of world history, organizations, how certain equipment works and also the availability of equipment. The flavor of magic is also changed though the rules will remain much the same. Instead of hyperlinking this entire paragraph I have listed out below links to various wiki pages and there equivalent chapter in the Shadowrun base book to make things a little bit easier for reference.
Steam and Shadows and Dragons Chapter One; A History Lesson for the Reality Impaired
Basic Concepts and Rules Chapter Two; Game Concepts
Creating a Steamshadow Runner Chapter Three; Creating a Shadowrunner
Skills Chapter Four; Skills. duh.
Killing Chapter Five; Combat
The Shadows Move Chapter Six; The Awakened World
Steam Tech Chapter Seven; The Wireless World
Advanced Concepts and Rules Chapter Eight; Running the Shadows
The Enemy of My Enemy Chapter Nine; Friends and Foes
Toys of Iron and Steam Chapter Ten; Street Gear