Toys of Iron and Steam

1 farthing (the lowest value coin) = 1/4 penny

A ha’penny (Half penny – a copper coin) = 1/2 penny (pronounced “heipni”)

1 penny or pence (a copper coin) = one of the basic units (1d)

Threepence or Thruppenny Bit = 3 pence (pronounced “thrupence”)

Sixpence (a silver coin also called a ‘tanner’) = 6 pence

1 shilling = 12 pence (1s)

1 florin (a silver coin that numismatists regard as one of the most beautiful medieval English
coins) = 2 shillings

A half-crown = 2 shillings and 6 pence

1 crown = 5 shillings = 1/4 pound

1 pound = 20 shillings = 240 pence (£1)

1 sovereign = a gold coin with a face value of one pound (about .24 ounces of 22 carat gold)

Steamware is the application of incandescent gas, new lighter steel forging techniques, and the power of shade stone to create artificial limbs to make men stronger and faster. At the original Great Exhibition the steamware on display was very large and most commonly forged of iron using large back mounted boilers to supply the power. The incandescent gas is actually used as a basic system of hydraulic power creating a smoother and faster response from the limb. Steam power provides locomotive energy and force.
Modern steamware is much slimmer and sleek manufactured from light weight steel and using compact boilers usually built as bulbous shoulder joints. A man trying to hide his enhancements might pass as a hunchback with the right posture.
What makes steamware really work is the use of shade stone, a hyper compressed derivative of coal, shade stone is known by many names including shade, shadow rock, shade sticks, shade styx, sticks, or simply styx. Shade stone burns longer and hotter than coal with a six inch stick lasting a full week powering a steam limb. There are many stories as to the manufacture of shade stone and it’s discovery but what is generally accepted and known is that the use of the shadows is necessary to cultivate the finished product. It is also known that the largest manufacturers of shade stone have their facilities in eastern Europe.


Auto-Injector is a small device usually implanted in the chest cavity or stomach area, directly connected to the recipients network of blood vessels. A metal cap is exposed on the users skin that may be unscrewed to insert vials of whatever chemicals the user wishes. Usually some sort of control mechanism; a row of contacts on the palm or arm, perhaps on the neck, or even switches in a steamlimb is rigged to allow the selection of which chemicals to inject. A one shot unit is available which is usually buried in the recipient chest cavity where it can be activated with a specific combination of movements.

Reusable (1 dose) .1 Essence 4 Availability Cost 500ss + contents 0 Capacity
One-Shot (1 dose) .05 Essence 8 Availability Cost 700ss + contents 0 Capacity
Extra Dose Capacity (max 6) Cost +100ss per dose 0 Capacity

Balance Tail


Fingertip Compartment

Foot Anchor

Grapple Gun

Internal Air Tank

Muscle Replacement Rating 1-4 is perhaps one of the strangest developments in this new age of science. This particular process is held to make the man more animal than man and is almost never found amongst the rich and powerful (at least publicly). The recipient is implanted with the muscles of well exercised and hardy dogs and pigs; the additional muscle groups are attached to the recipients existing muscle groups contracting and relaxing as they do. The effect is to not only enhance the users strength but also creating a great deal more bulk, even grotesque shapes and bulges of muscle under the skin if the job is done poorly.

Level 1-4 Rating x 1 Essence Avail Rating x 5R Cost Rating x 5000ss

Reaction Enhancers Rating 1-3

Retractable Climbing Claws

Smuggling Compartment

Bone lacing has become common as the introduction of superior metallurgy and medical practices have made the process relatively painless and mostly infection free. For the time being there is only two versions available, light steel and heavy steel. Light provides some resistance to damage and makes the recipients blows more damaging while heavy steel often makes brutes of those who have it, giving them even more resistance to damage and making their blows bone breaking.

Light Steel .5 Essence Avail 8F Cost 5000 ss
+1 bonus to Body for damage resistance tests

Heavy Steel 1 Essence Avail 12F Cost 15000 ss
+2 bonus to Body for damage resistance tests, +1 Impact armor (cumulative with worn armor)

Wired reflexes is a series of thin steel wires connecting various joint accelerators under the flesh of the recipient. The joint accelerators are visible above the skin as thin steel bands making wired reflexes rather visible to the public as even the wrists and fingers receive them. The reflexes come in three levels each more intrusive to the body than the last. It is believed that the third tier of reflexes is the maximum that the human body can handle before the wires would literally rip themselves from the recipients body. Each level of wired reflexes gains the recipient +1 Reaction and +1 Initiative Pass.

Level 1 2 Essence Avail 8R Cost 11000 ss

Level 2 3 Essence Avail 12R Cost 32000 ss

Level 3 5 Essence Avail 20R Cost 100000 ss

Sub-dermal armour consists of armor plates, small and large, places under the skin of the recipient. They are light weight and built to flex with the users movements having been based on the ancient chain mail armour of the dark ages. Pigs skin is used to keep the plates from doing damage internally to the recipients body which gives the user’s skin a roughened and heavy look easily noticed in polite company.

Rating 1-3 Rating x .5 Essence Avail (Rating x 5)R Cost Rating x 5000 ss

Steam Limbs are common around the world. They replace the lost limbs of military men and coal miners alike and have generally revolutionized medicine, warfare, security, and economics. They’ve become so accepted that not only do those maimed on the line utilize them but many choose to have their flesh limbs removed to enhance themselves with these pistoning sinews of steel. While they’ve become very advanced from their primitive beginnings over thirty years ago, a low quality limb still very much resembles it’s cumbersome iron fore bearers. A quality piece is sleek and shining, usually engraved and decorates with discreet recyclers for the steam instead of simply venting like less valuable pieces.
A plethora of additions may be included in a steam limb such as small firearms, blades, whips, tools, and utility pieces such as automated fan engines to cool the face of a noble lady. All limbs are obvious, standard limbs all come with a strength, body, and agility of three (3) and may not be increased, these are most commonly given to those who have lost limbs in battle or in the work place. Customized steam limbs start with strength, body, and agility ratings of three (3) which may be increased by adding 1 to the Availability and 1500 ss to the Cost up to the characters normal un-augmented maximum, beyond this maximum the character will have to purchase enhancements using up capacity and costing sterling silver as normal.

Full Arm .8 Essence Capacity 15 Avail 4 Cost 15000 ss

Full Leg .8 Essence Capacity 20 Avail 4 Cost 15000 ss

Hand/Foot .2 Essence Capacity 4 Avail 2 Cost 5000 ss

Lower Arm .4 Essence Capacity 10 Avail 4 Cost 10000 ss

Lower Leg .4 Essence Capacity 12 Avail 4 Cost 10000 ss

Torso 1.25 Essence Capacity 10 Avail 12 Cost 20000 ss

Skull .65 Essence Capacity 4 Avail 16 Cost 10000 ss

Steam limb Enhancements

Armor (Rating 1-4) Capacity Rating x 2 Avail Rating x 5 Cost Rating x 300 ss

Body (Rating 1-7) Capacity Rating Avail Rating x 3R Cost Rating x 200 ss

Strength (Rating 1-7) Capacity Rating Avail Rating x 3R Cost Rating x 250 ss

Agility (Rating 1-7) Capacity Rating Avail Rating x 3R Cost Rating x 250 ss

Bulk Modification (Rating 1-4) +1 Capacity per Rating +1 Avail +1000 ss Cost

Cybereyes Basic System Rating 1-4

Eyeband Rating 1-3

Flare Compensation

Low Light Vision

Microscopic Vision

Protective Covers

Single Cybereye Rating 1-4

Thermographic Vision

Vision Enhancement Rating 1-3

Vision Magnification

Cyberears Rating 1-4

Audio Enhancement Rating 1-3

Balance Augmenter


Increased Sensitivity

Select Sound Filter Rating 1-6

Most of the firearms listed here are single shot weapons. There are a rare few exceptions but semi-automatic weaponry was very rare at the time setting of this campaign. Though LMG’s do exist in the form of gatling weaponry. Most weaponry needs to be reloaded a single bullet at a time equating to a simple per bullet loaded or two per combat phase. The 1858 Remington can swap out entire cylinders which takes two complex actions or two combat phases. The 1875 Schofield can be loaded with a speed loader reloading the entire gun in a single complex action. Any weapon listed in the Exotic category does require it’s own combat skill to use fully.

Cap or Capacity has some loading types that are not in the base Shadowrun book as many of the loading styles that are taken for granted haven’t been developed yet in this timeline. Cy is cylinder and is really the only way other than a tube feed or multiple barrels to have more than one round in the firearm. B is break action as in the firearm breads usually near the shoulder stock to load directly into the pipe(s). Gl is often associated with cylinders indicating that the cylinder doesn’t rotate out of the body of the gun, instead there is a small ‘door’ that is pushed to the side revealing the rear of the cylinder and allows one round at a time to be loaded into the firearm using one simple action per round, speed loaders may not be used with this type of weapon. A Cyb indicates a pistol that breaks behind the cylinder allowing access to all of the pipes at once; speed loaders may be used or in some cases the entire cylinder can be removed and replaced with a fully loaded one. A tube feed is a long tube, found on rifles, that slots open and rounds may be loaded one at a time into. The last is c&b or cap and ball where each round is loaded one at a time from the front of the firearm down the pipe similar to a muzzle loader but the capacity is always higher.


Flintlock pistols have come in all varieties, sizes, shapes, and colors. They follow standard patterns of use and construction. Notoriously inaccurate and not known for their stopping power, flintlocks remain a plentiful pistol.

Acc -1 DV 4P Mode SS Cap 1m Cost 2£ note; has two additional modification slots to represent the wide variety of types

Le Mat Army Revolver is a light pistol with a hidden kick firing a single 24 gauge shotgun shell from the under barrel. The pistol is only passingly accurate at long ranges but is an excellent close up and personal weapon often called the “scatter gun pistol”.

Acc 0 DV 4P/6P Mode SS Cap 9c&b/1ba Cost 2£ 5shilling note; may not mount an under barrel modification/accessory

1851 Colt Navy Revolver is a light pistol that was made very popular being used by the US military and has maintained it popularity despite not using self contained cartridge rounds, this single action revolver is a long 14 inches of iron that many will recognize by it’s shadow alone.

Acc 0 DV 4P Mode SS Cap 6c&b Cost 2£ 6shilling note; has ranges as a heavy pistol

1858 Remington Revolver is generally considered one of the greatest pistols ever developed possessing both excellent firepower and accuracy. The Remington also allows for quick swap of cylinders for quick reloading the process taking 12 seconds or less with training. One of these weapons was carried by William “Buffalo Bill” Cody himself.

Acc 1 DV 4P Mode SS Cap 6cyb Cost 1£ 4shilling

1860 Colt Army Revolver is a single action pistol used widely by the Union forces in America. It is generally considered an excellent pistol becoming wildly popular in Europe as both a piece of Americana but also simply as an excellent firearm.

Acc 1 DV 4P Mode SS Cap 7cygl Cost 2£ 8shilling

1860 Volcano Pistol are unique weapons firing near rifle sized cartridges and utilizing a lever cocking action similar to a Winchester repeating rifle. They possess excellent stopping power but have limited ammunition capacity and do not enjoy rifle like ranges. The ammunition is specially available from Volcanic Firearms Inc. CT in America.

Acc 0 DV 6P Mode SS Cap 3b Cost 3£ 6shilling

1873 Colt Revolver, also called the Colt SAA or more famously the Peacemaker, this gun is the most popular firearm on both sides of the Atlantic. It’s reliability, ease of use, and simple maintenance have won it a permanent place in the hearts of firearm enthusiasts. The weapon lends itself to modification allowing for dozens of variations. It is the handgun of choice for much of the uncivilized world.

Acc 1 DV 5P Mode SS Cap 6cygl Cost 3£ 15shilling note; this gun has two additional slots for modifications

1875 Schofield Revolver is named after a Yankee named Major George W. Schofield who wrote to the Smith and Wesson company for one of their model 3 pistols in the hopes of putting it to good use as a cavalry man’s sidearm. The modifications that Schofield included were then introduced into the 1875 S&W Revolver. The pistol breaks open like a rifle or shotgun and can be loaded one handed and even without looking. The firearm was passed over by the Union Government due to ammunition considerations but has found popularity in strange places, including use by Wells Fargo agents who routinely shorten the barrel to 5 inches from the original 6.5 to 7 inches.

Acc 0 DV 5P Mode SS Cap 6cyb Cost 1£ 6shilling

1880 SW .38 & .32 Double-Action Revolver is one of the first double action revolvers allowing allowing for the gun to be fired without first cocking the hammer. It has become simply one of the most popular pistols ever and there are over a dozen knockoffs from a variety of manufacturers.

Acc 1 DV 5P Mode SA Cap 5cy Cost 2£ 12shilling

1881 Berwin and Koss is quickly becoming a popular weapon and company with it’s reliability, accuracy, and stopping power. The weapon fires even larger caliber bullets then the famous Peacemakers and is generally considered the European answer to the popular sidearm.

Acc 0 DV 5P Mode SS Cap 5cygl Cost 2£

1873 Chamelot-Delvigne was the first modern pistol to be introduced to the French army. A beautifully crafted weapon of high quality materials it is only now becoming popular amongst the Officer cadre of the French army, the sword being still seen as the symbol of authority amongst many modern armies not only the French.

Acc 0 DV 5P Mode SA Cap 6cygl Cost 2£ 10shilling

Reichsrevolver M1883* is the service revolver of choice for the German Empire Officer and NCO’s. It is a center fire single action revolver known for the precision of it’s manufacture. While considered reliable and sturdy the pistol doesn’t stand out in comparison to some of it’s contemporaries.

Acc 0 DV 5P Mode SS Cap 6cygl Cost 2£ 10shilling

Webley Bulldog is a short barrel revolver, the barrel only extending 2.5 inches. It has become known as the ‘pocket gun’ or ‘night stand gun’ being marketed as a small, inoffensive weapon for personal defense. It is wildly popular amongst both the middle and upper classes of England and mainland Europe and much like the MKI* Webley chambers the .455 cartridge.

Acc 0 DV 5P Mode SA Cap 6cygl Cost 2£

Webley Service MKI* 1887 is another of the popular Webley revolvers which have become the British firearm of choice. The Mark I uses one of the heaviest caliber bullets ever featured in a pistol, the .455.

Acc 1 DV 6P Mode SA Cap 6cyb Cost 2£ 5shillings

Howdah pistols are mostly used in India to protect against large animals. The weapons come in two and four barrel configurations using very large caliber rounds. In many ways a howdah pistol is little more than a multi-barreled sawed-off rifle with a pistol grip.

Acc 0 DV 6P Mode SS Cap 2b or 4b Cost 3£



Model 1859 Sharps Carbine is a popular cavalry model used by the Union forces in the Americas favored for it’s reliability and sturdiness while maintaining a light weight at only 8lbs.

Acc 0 DV 5P Mode SS Cap 1b Cost 3£ 8shilling

Model 1861 Enfield Musketoon is another weapon popular with cavalry regiments but in this case the Confederacy. The Enfield is also the weapon of choice for British artillery squads due to it’s light weight and easy handling.

Acc 0 DV 5P Mode SS Cap 1b Cost 3£ 10shilling

Model 1873 Springfield Carbine was and the is the first standard issue rifle of the Union Infantry army. After some minor problems with the original copper cartridges expanded after being fired and clogging the loading breach the rifle was issued brass cartridges solving the problem.

Acc 1 DV 5P Mode SS Cap 1b Cost 4£

Smith Carbine was purchased in large quantities by the Union government as it’s release coincided with the start of the Civil War and the Union desperately needed firearms. The Smith proved to be inferior to the Sharps and the Enfield. It still maintains some popularity because of it’s very low price and ready availability.

Acc 0 DV 5P Mode SS Cap 1b Cost 3£ 6shilling

1873 Winchester Rifle is probably the most famous rifle ever, being referred to in the Americas as “The Gun That Won The West”. The rifle has also taken on an almost mythical feeling for much of Europe where single shot or two shot big bore rifles are the norm and repeaters are rare. The other advantage to the 1873 Winchester is it’s use of pistol ammunition, it’s choice of rounds being interchangeable with pistol ammunition.

Acc 1 DV 5P Mode SA Cap 15tube Cost 2£ 10shilling note; uses pistol ammunition

1874 Sharps Sporting Rifle is a popular weapon among professional hunters. The sights are adjustable and precision made. The long barrel controls bullet spin and the rifle uses a heavy cartridge. It is representative of many style single and double barrel hunting rifles.

Acc 1 DV 6P Mode SS Cap 1b Cost 4£ 6shilling

Henry Repeating Rifle is a direct competitor to the Winchester series of rifles and is considered to only lack in that it was never as well advertised or given any government contracts.

Acc 0 DV 5P Mode SA Cap 16tube Cost 2£ 6shilling

1886 Winchester Rifle is the latest incarnation of the legendary Winchester Rifle series. The 1886 removes the ability to chamber pistol ammunition but retains the weapons accuracy and extensive ammunition capacity. It builds on this by chambering a much heavier round with higher muzzle velocities and more tissue damage to the target.

Acc 1 DV 6P Mode SA Cap 15tube Cost 4£ 10shilling


The double-barrel break action “coach gun” is perhaps the most popular shotgun in the world coming from a variety of manufacturers in many countries. Two long barrels parallel breaking at the trigger for loading, the coach gun can fire solid slugs or shot. Shot ammunition is far more effective in the Victorian era due to an extensive lack of body armor able to resist the muzzle velocities of firearms.

Acc 0 DV 7P Mode SS Cap 2b Cost 3£ 8shilling note: a shooter may ’give’em both barrels’ for +1 DV and -1 RC

1882 Spencer and Roper pump action is one of the first successful pump action shotguns and is gaining popularity with law enforcement and criminals alike. The weapon is very often finished in fine walnut and often the metal pieces are blued in an attempt to do away with the image that pump action shotguns are unsportsmanlike for the true gentleman hunter to use.

Acc 0 DV 7P Mode SS Cap 5tube Cost 4£ 6shilling

10/20 Gauge single shot shotguns are the standard in hunting for almost the entirety of the western world. The weapons have been available for some time and are, simply put, the “gentleman’s” weapon.

Acc 0 DV 7P Mode SS Cap 1b Cost 3£ 6shilling

10 Gauge 1887 Winchester Shotgun was designed by the famed firearms designer John Browning and unlike any other repeating shotguns uses a lever action for cycling rounds. Though Mr. Browning felt a pump action would be more appropriate the Winchester Co. felt that the brand recognition of the lever action would help sales. They have proven right in the short term as initial sales of this very new and modern weapon are impressive.

Acc 0 DV 7P Mode SS Cap 5tube Cost 4£ 4shilling



Steamjack Rifles are unique in that they fire the equivalent of railroad spikes, long metal slivers roughly six inches long and sharpened at one end. The propellant is pressurized steam which makes the gun unwieldy for anyone not of Goblin strength and build. A backpack is worn with a boiler and container for the steam, the ‘ammunition’ is loaded in a tube magazine. The weapon was first developed by enterprising Goblins in the Americas who work the many railroad construction projects across the country. Though not allowed to have firearms in camp the Goblins still felt they needed something to defend themselves from attacks by native Indians or raids by Union or Confederate forces (depending on which side of the border they’re on). The ammunition as it were is simply railroad spikes that have been filed down and grooved for added aerodynamic properties.

Acc -1 DV 8P Mode SS Cap 5tube Cost -

Thunder Hammer, or Schlygel mit Dampf, was developed specifically by German engineers for outfitting the many units of Goblin shock troops used by various German nobles for their private armies. The design proved so popular among the troops and the nobility that it marketed commercially across Europe and the Americas. The Thunder Hammer is a long-hafted two-handed hammer built to Troll or Orc size requirements. The hammer by itself is quite a fearsome weapon, combined with a cleverly built steam projection engine built into and onto the head it is devastating. The user releases the steam by simply releasing a clutch towards the base of the haft, within moments the hammer’s swings are accelerated by venting hot steam which also creates a loud thump as the steam jettisons, thus the ‘Thunder’ in Thunder Hammer. The hammer carries supplies to ‘Thunder’ six times prior to refueling. Also note that the cost is for Orc/Troll adapted weapons only, a human would have to specially order one or make extreme aftermarket adjustments. Also note that a human wielding one of these weapons had better be tougher than old boot leather, as Goblins the world over have come to think of this weapon as theirs and will not take kindly to any non-Goblin carrying one!

Reach 1 DV Str/2+3P Cost 7£ 4shilling note; may ‘Thunder’ for +2DV but a -1 Acc

The Motor Blade is generally considered one of the most malevolently vicious weapons of the modern age. Using one of the smallest steam and shade stone powered engines ever, this claymore-sized blade consists of a flattened metal rod with tracks on its two lengthwise edges. Fitted to the base of the rod is the engine, large handle, and cross bar. In the tracks are anchored a chain of chewing steel blades. With a lighting of the shade stone and the release of a small lever the motor blade will slowly come to life and then end others. The remains of those who have faced this weapon are usually unrecognizable.

Reach 1 DV Str/2+3P Cost 6£ 6shilling

Below is a list of available accessories and modifications that may be made to the above weapons as per the Arsenal book. You will also see some accessories and modifications not listed in that book and where these new add-ons appear they are described.

Steam powered weapons utilize the latest in shade stone and steam technologies to further increase muzzle velocities. This increased velocity leads directly to increased tissue damage and kinetic discharge of the round. Increasing the damage value of a steam powered firearm by 1. A steam powered weapon will also need occasional refilling of it’s water reservoir and new shade stone stick fuel, however these time frames and materials are negligible in price and availability. Pay the cost of the fire arm again for this modification.


Who doesn’t love things that go bang? The Victorian era is very interesting from an explosives perspective. Chemistry is really coming into it’s own on the main stage of mass production and Dynamite/TNT have been around for forty years and become the demo of choice. The age experiences a twin situation. The Industrial Revolution is in full swing and explosives are finding use everywhere and in every thing. The problem is that many of the storage facilities are simply wooden shacks with little in the way of emergency systems, if any, to prevent accidental detonation. All of those Westerns where the hero sets off a shack of mining explosives with a few bullets? Plausible. The heat of the round or even an spark from a bullet striking a tool or the iron strapping of a barrel of powder could set the whole thing off. Enjoy the boom.

Ammonium Nitrate is a chemical explosive popular with chemists and demolitions experts who think of themselves as clever. The chemical will not explode unless within a container if not contained and lit it will simply burn. Ammonium Nitrate will also not burn when wet. It comes in containers of powder or granules looking similar to gunpowder, if lighter in color.

Rating 2 Availability 5 Cost 60

Dynamite is the explosive that everyone thinks of when they think of the American West. A bundle of dynamite tied together with some twine; the grizzled cowboy lights the lead with a match struck from his three-day stubble. The rating is for a bundle of four sticks (or one kilogram, each stick is .25 kilograms).

Rating 3 Availability 9 Cost 80

Gunpowder is the same stuff that makes those bullets fly and when enclosed in a container and detonated it creates quite a bit more bang. Gunpowder will not explode if not in a container, instead burning off with heavy smoke. Also, gunpowder does not burn or detonate when wet.

Rating 2 Availability 3 Cost 75

Nitroglycerin comes in small bars that resemble a gelatinous soap. It is incredibly unstable, exploding on any glitch involving it’s transport. When carried, an Agility and Reaction test must be made and do not glitch! It will explode. If being transported via vehicle a Vehicle skill test must be made and do not glitch! It will explode. If carried successfully in a flask or other container and dropped, shot, or the carrier takes a tumble it will explode. Nitroglycerin is still very new and not well known, almost unheard of outside of Academic or Industrialist circles.

Rating 6 Availability 12F Cost 300

TNT comes in bricks that may be sliced and cut to the preferred amount of explosive. It’s incredible utility and efficiency has made TNT one of the most popular explosives in the world and the explosive of choice for many an organization be they mining, exploration, engineering, construction, or industrial in nature.

Rating 4 Availability 6 Cost 200

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Toys of Iron and Steam

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